using UnityEngine;

namespace NewGameTypes
{
	public class NoticificationUI : MonoBehaviour
	{
		[SerializeField]
		private UILabel messageLabel;

		public void Show(string message)
		{
			messageLabel.text = message;
			base.gameObject.SetActive(true);
		}

		public void Hide()
		{
			base.gameObject.SetActive(false);
		}
	}
}
